Visbit secures $3.2 million to deliver best quality VR videos

Virtual reality and 360-degree video streaming company, Visbit, today raised $3.2 million in seed funding with participation from Presence Capital, ZhenFund, Colopl Next, Amino Capital, and Eversunny Limited. The company has also announced the closed beta version of the industry’s first cross-platform streaming service for VR, which enables 360-degree video and VR content creators and publishers to deliver Ultra High Definition (UHD) quality streaming and viewing experiences to consumers across multiple VR platforms. “Virtual reality is at such a tipping point, and to date, far too many users have been disappointed in their experience. Our technology is set to change that for content creators and publishers, as well as the viewers, by delivering the best quality VR videos,” said Changyin (CY) Zhou, Co-Founder and CEO, Visbit.
“We’re excited to have such prominent backers joining us in our seed round of funding. This and the launch of our closed beta brings our company to a very exciting time of growth and execution in taking our vision to the next level,” he added.
The company will use its funds to further accelerate the development of its patented Visbit View-Optimized Streaming (VVOS) technology. According to the company, this technology is the first to stream and play near-zero latency 360-degree VR videos in 4-8K resolution over regular Wi-Fi and LTE for mobile.
“We back companies that are breaking down barriers to enable VR to go mainstream. By ensuring publishers have the greatest possible impact with their content and viewers experience the most immersive, highest quality content, Visbit is taking a huge step in that direction,” said Amitt Mahajan, Founding Partner, Presence Capital.
The company claims that with Visbit’s technology, content creators will now have the freedom to show their stories in its highest possible quality to the widest audience while saving time, cost and effort. End users will be able to enjoy better quality VR videos without buffering, downloading or upgrading Wi-Fi, resulting in a better overall experience with no extra cost or effort and allowing for better VR accessibility. Visbit’s streaming service is currently available in closed beta for use on mobile VR platforms Samsung Gear VR powered by Oculus and Google Cardboard. Proof of concept demo apps from Visbit in both Google Play and Oculus Store can be accessed by invitation. Additional VR platforms, both mobile and tethered will be announced in the coming months.

Abhinav Mohapatra

An author who has a keen interest for the ‘off-beat’ <!--more-->An author who has a keen interest for the ‘off-beat’, he has covered and explored multiple facets of the marketing, advertising

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