Gravity Sketch makes its virtual reality 3D-design tool publicly available
London-based startup, Gravity Sketch, has officially launched a Virtual Reality creation tool, that is focused on a professional creative workflow. It works via HTC Vive or Oculus Rift virtual reality headsets, through which users can create and manipulate three-dimensional objects in mid-air, and is equipped with powerful tools like surfaces, symmetry, revolutions, and control point editing.
“We based the creation of geometry in non-destructive parametric modeling, allowing users to explore infinite iterations of their ideas,” read the company press release.
The company states that for years designers have used pen and paper to represent their 3D ideas and then move into complex computer aided design (CAD) software for 3D visualization. It aims to ditch the pen and paper and enable individuals to work with their 3D ideas directly in 3D. With this new 3D design tool, Gravity Sketch claims that designers, architects and engineers can create quick 3D mock ups of ideas and bring them to more complex CAD software with its powerful file format.
“It’s time for VR to become a serious professional design tool; we are excited to deliver our tool
on this exciting platform,” the company revealed.
With the six powerful entry tools (stroke, brush, revolve, curved surface, surface, primitives), Gravity Sketch has been creating and redefining how to visualize, communicate, and share ideas. It claims to have been able to penetrate archaic workflows due to the flexibility of its geometry and file format. This allows all the content to flow straight into the next step in their process.
In January 2017, a beta version of Gravity Sketch VR was launched to give a small set of users a chance to test the software and provide feedback. The company believes to have now reached a stage of development where the tool can be made available to a wider audience. The 3D tool is now available on Steam and Oculus, and will be followed by a professional and enterprise solution later in the year, which is currently being developed closely with automotive OEMs and architecture studios.